The fact every gamer now expects a tutorial level just demonstrates how much gamers today expect to be hand held.
The fact every gamer now expects a tutorial level just demonstrates how much gamers today expect to be hand held.
And those games were simple enough that seeing a few seconds of play was enough to explain pretty much the entire game, whereas now many games have entire wikis (DF, Stardew, etc.) because there are tons of things to keep track of, whether that be how to make soap or when you can catch a squid.
Modern games want to give you progress at every step, but the reward for high skill tends to be much higher and there are more extreme difficulties.
Try to finnish Mega Man or Super Mario 3 (without using the cheat pipes). I mean ... did any child actually manage to do it?
As an adult I managed to finnish Sonic 2 after trying like 4 times. I could only pass one level in Mega Man.
The difficulty level were really hard core. And no easy mode either.
Now I get bored of games after a few hours :(
Of course we did. We also didn't have hundreds of games to play at the same time.
This is why rts games from my perspective will not return as we used to know them, they relied on that captive audience side of things, which faded away during the early 00's
Now that I think about it, at that point, I’d played countless hours of games on the Fairchild Channel F, Atari 2600 and C64, how were my reflexes back then?
First I’m hearing of that. I usually see the difficulty chasers complaining that modern games are easy, never the old ones.
https://www.popularmechanics.com/culture/gaming/a17251/super...
nothing even remotely new. That was already the case since the Playstation 1 days. It's just become worse since then, but that has happened as soon as video games went mainstream because you had to make the bunch of uneducated people want to play games.
I’m so glad it doesn’t belong to people like you anymore.
I'm sorry if you are hurt by actual facts. People who played video games in the early 80-90s where either kids on the NES or other 8 bits systems or college graduates on microcomputers and early PCs. The Playstation was really the first format that opened up the market to a lot more people.
Oh and you are the one who added "cretins" to uneducated. Nice strawman.
The absolute courage to write this in a thread about Atari, man.
My roommate went on to work at Bally Williams directly under Eugene Jarvis (who wrote Defender, Stargate and Robotron, amoung others), who I met at my buddies wedding. Anyway, this is news to me, and likely my buddy that dissembled the rom off the arcade machine.
My friend went on to write the engine for World Crusin; if you hold down the view 1 and 3 button at the same time it will bring up the thank you page on the arcade machine; my name is the second on the page.
Funny side note: the reason my room-mate got onto Eugene's team was because Eugene saw him playing Robotron at lunch on the company machine. After watching him he approached him and they became fast friends. Eugene told him he'd never seen anyone play at the level my roommate demonstrated; that's when he mentioned we played on Level 10 and typically exceed 2million. He was shocked.
http://www.classicarcadegaming.com/forums/index.php?topic=59...
Was your friend Eric Pribyl?
FYI I should have referenced the dissassembly that Scott and Sean did, you can see the actual algorithm better.
Start here http://seanriddle.com/robomame.asm and jump to the player start routine at $2B0B.
No, "every gamer" doesn't expect that.
The industry pivoted to these (frankly infuriating) tutorials because the term "gamers" now encompass a much larger number of people. Including those who only play very, very casually.
And there are many games that are extremely challenging and brutal.