There's a constant stream of developers who have a high degree of interest in games so not only is crunch incredibly common but also compensation is significantly less(was about 1/2-1/3 standard SWE rates when I was in the industry). Combine that with publishers who pull recording industry contract style shenanigans and it's just a brutal industry. Tons of really interesting technical problems but even as someone who knew what they we going into at the time I advise people to think very carefully if it's a career option they want to pursue.