AI Sculpting
onformative.com
onformative.com
I'm a recreational CAD user and recently I've tried to add more decorative flourish to my designs using ZBrush as a final processing step. Some recent examples: I've tried to add decorative moulding style carvings into a bracket. I've tried to fashion the ends of a workshop hook into rainforest vines. I completely suck to be clear.
My dream workflow for AI sculpting is an img2img/StableDiffusion style interface where I can select portions of my model to alter and iterate on the prompt, within something like ZBrush. "The moulding texture is good, but I'd like a more Greek inspired style", "Can you make the bark texture on this wood deeper?", "Can you turn this neutral face into an angry grimace?"
A simpler version that would still be really awesome is being able to generate texture brushes like [1][2] to easily sculpt with via prompts. "tight, densely packed neat feathers" or "the texture of a blanket with large, loose yarn knitting".
[1] https://youtu.be/VeC6WEZzbTM?t=26 (ornamental trim demo)
[2] https://environmentdesign.gumroad.com/l/mDbSP (rock textures)
(no affiliation with either)
"I found the results to be ugly".
I personally found some of the results to be non-ugly.
I think it's a fascinating idea - I sometimes phrase it this way: any sentence that contains "is" is at least partially a lie.
these pieces look actually really interesting, and the way the shapes are sculpted show sculptor's character, which is the most fascinating part. it looks like it's moving only in linear way along the three axes, so i'm left wondering what sculpts would look like were they done with more curved, smoother motions.
one thing image-based AI lacks is spatial, three-dimensional understanding of the things, scenes, and of the world. this looks like a nice step towards three-dimensional creation. and hopefully, on this journey, people creating those AI would be more mindful and wary of exploiting other people's works.
It seems like they've created a new sculptural style based on a system of constraints that yields an interesting new style, but I'm left wondering if all of those constraints are imposed by the humans: feels like the AI is being used as a tool to render the ideas of the humans rather than making interesting decisions itself.
I tried to get chatGPT to write OpenSCAD a couple weeks ago. Made a good outline and structure for the code, but the spatial relationships were all wrong (somewhat unsurprisingly)
I think taking a collection of 2d images and sculpting a plausible rigged 3d model is the direction of AI I'm more interested in. We have photogrammetry already, but what if the subjects are 'pokemon': and every image of them is from a different angle in a different pose - some features may be squishy, some rigid. The ability to take a character, extract a model and poses and propose additional poses would be incredible: such a tool could let a kid who learns how to draw create a character and drop it into a video game, and use it.
There’s plenty of papers that have tried text -> 3D model generation using photogrammetric-esque methods similar to what the parent comment suggested - the two minute papers video on one example is here.
Outside of cherry-picked examples this style of model tends to suffer from what people are calling the “Janus Problem” - the easiest way for it to satisfy the loss is to simply make the object look like the input prompt from as many angles as possible. So if you enter “a rubber duck”, it tends to generate yellow blobs with multiple head-like appendages sprouting off from it.
Google’s paper that tried this approach using Imagen as the text->image generator had great results, but they might be cherry-picked. Someone replicated it with stable diffusion as the text->image backend - still major Janus problems.
But that's just me.
And this is why I'm uninterested in ML-based art generation. I've never celebrated the life of the person who sets up an exhibit at MOMA.
ML is great for hotel or office art. It fills a void, but it's like eating hot dogs instead of a top-end steak. You have no idea what's in it, it's just empty calories, and there's no personality of a chef involved.
It is important to understand the reasons for why we value things a given way, instead of what you are doing which is just extending the status quo thinking uncritically.
I feel insulted by your assertion that I'm thinking uncritically.
Is generated art really much of an improvement over watching a binary counter tick away in the hopes it lands on an interesting picture?
In art, the process is just as important as the result... maybe more so.
Found art sculptures are already a thing.
We already entered the era of "more art than you know what to do with" with recorded mass media and (especially) the internet.