There would need to be a lot of work done to make this happen and big companies would have to get on board. It doesn't seem likely now, but it might happen with enough pressure or the right disruptive catalyst.
There would need to be a lot of work done to make this happen and big companies would have to get on board. It doesn't seem likely now, but it might happen with enough pressure or the right disruptive catalyst.
Let's see, can't you solve the exact same problem by simply having a centralized organization have a database of digital content ownership? Essentially a title record DB? Seems like it.
And how does your blockchain solution solve the problem of someone is hacking the game and needs to be banned? Can the EA ban them or do hackers get to stay for good because it's on the blockchain? And if EA can ban them at their discretion then how did the block chain solve anything here?
And so yet again someone appears to have thrown out "blockchain" when it provides zero value at all towards a solution.
Please anytime anyone proposes blockchain, please explain how it is in any way better than a separate centralized DB in your proposed use case.
But wouldn’t the blockchain give a decentralised record of ownership that was protected from corruption? If a single entity owns this database, how does it fare against attacks/bad actors, or highly capitalists companies like EA going in and editing it in their best interests.
You need a truly good organisation to host that single DB and I’m not sure I tryst any of them at the moment.
(Also thought I have a cursory knowledge of blockchain technology, so please correct me if I’m off.)
Easy example is that nft tokens are decentralized, but the servers hosting the actual pictures are not. So you own the token but the picture itself can go missing.
Also not really the case with on-chain NFTs or those hosted by IPFS (where as long as 1 user has the file on disk it can be recovered and re-seeded).
Let’s say such a blockchain did exist. You buy Battlefield or some other game, years pass and EA bans your account. You want to download the game again. How are you going to do that? Sure, the blockchain is public, but EA can just maintain their own list of people to ban.
Okay, so maybe we pass a law that says that if you have a record on that blockchain companies must let you access your digital goods. You take EA to court for banning you despite having purchased the game. What’s the advantage over a database run by the government? The court trusts the government database, since they are the government, and you and EA have no choice but to listen to the court — they’re the ultimate trusted third party.
If you want to see an example of decentralization in the context of a game, look at Dark Forest.
https://www.designboom.com/technology/dark-forest-one-of-a-k...
What benefit justifies the drastically increased costs and reduced speeds from moving this on-chain?
Whether it’s “worth it” depends on your view. Dark Forest and L2 blockchains are much, much less expensive than a lot of modern games. The graphics are not impressive, but it’s not really relevant—anybody could build a better client; and many games can succeed despite limited graphics, such as Dwarf Fortress and Minecraft.
Not like EA because that wouldn't be a separate organization / 3rd party.
The only interesting thing OP is asking for is someone other than the game company to maintain digital title tracking. That is a reasonable request. The same way your city might have a database of who owns title's for our house. A centralized database owned by a 3rd party.
But none of that has anything to do with a blockchain or being distributed. Continuously people keep mixing up having 3rd party ownership (which sometimes does help solve problems) with a blockchain (which 99 time out of 100 adds tons of complexity and usually zero or negative value). That's the key distinction being made here.
Thank you for this. Reminds me of the form someone came up with about "Here's why your spam solution won't work" that was posted many times on slashdot in the '90s.
Your solution is equivalent to letting customers download their game installer after logging in and giving them a license key to unlock with, something we already can do, except your idea includes 10,000 more steps
Not that I agree this is a good idea but IPFS decentralizes storage and provision of the content. A centralized server means the company can still arbitrarily block you.
Will never happen.