NES: Hand-Coded Sprite Flicker
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The Atari has 4x 8-pixel wide 'player' overlay graphics that were single color has a horizontal (but no vertical) position, and spans the entire vertical height (so 1 byte of data per scanline), as well as 4x 2-bit wide 'missiles' which could also used as a 5th player. In the case of Ms. Pacman the missiles are used for the whites of the ghosts' eyes.
With the phosphor persistence on old CRT televisions, sometimes the flicker wasn't even really noticeable if it was done right - the sprite would just appear to get a little bit dimmer on-screen.