Oh yeah, tomb raider was fun, but vquake was the bomb.
Although, eventually, when the miniGL port was released, it was clear that the V2x00s were sub-par, even with 24 bit support and hardware z-buffer. Eventually the voodoo2 just put the nail in the coffin. But for a time, little geek me had fun pushing the hardware limits, even though I knew nothing of thermal management at the time.
Indeed, I remember some DOS games having some... stutters? For lack of a better term. But at that point I was hooked on 3D and Windows 9x, so it didn't matter too too much.