Graph editors are fairly normal in the design world. See Blender, Houdini FX, Substance Designer, Unreal Engine, etc. So maybe as a huge nerd you’re not a normal user.
Personally, I love graph editors and find them intuitive and easy to work with.
Personally, I love graph editors and find them intuitive and easy to work with.
So yeah, I'd agree that because one is a nerd does not mean they are well versed in all things nerdy.
Graphs imply branching and recombination, while this product home page just shows a linear series of operations.
Is there branching so you can apply different sets of operations, and then recombination happens with blending operations?
It’s usual to apply treatment to the image then merge it back using a special kind of merge for exemple to isolate a colour channel or to do things on the desaturated image to work on lighting.
Ive been wanting someone to tackle this on the 2D side for a decade now.