"here's my project i've been working on for 2 years, but don't tell me anything about what needs improving because i'm not done yet" it just farcical
"here's my project i've been working on for 2 years, but don't tell me anything about what needs improving because i'm not done yet" it just farcical
TBH, that's about the most shallow, surface level feedback that could possibly be given. This project is providing a pretty radically different paradigm for image editing. Is that a good paradigm? Is it useful? Does it allow novices and/or experts to do work faster? Are there things it can't do? What would it take to do those things? Does it need new nodes types? More options on existing nodes?
I don't know the answer. TBH it's a pretty hard sell. Either it works or it doesn't. A missing feature in the node editor is not in the Top 1000 most important things.
It's like the first gens of iOS that did not allow for copy&paste. Was that a shallow bit of feedback? No, because it's some of the most basic functionality a user would expect to be there. If iOS and no copy&paste was released in the 1980s, it might have been forgiven. Since it was released in 2007 after anyone using computing had seen/used copy&paste and the competing product did have that functionality, it was a huge slight against it. Was copy&paste the core functionality? Probably not, but it was a huge hindrance.
After getting past the fact this is node based editing, it's pretty much an image editor after that. Again, if anything you try to implement is less than pre-existing software, what's the point. So, when you present an application that is supposed to be paradigm shifting, you better be backing it up. Again, don't want public comments, don't post the software to public forum created solely for public commenting.
If you think this feedback is genuinely helpful and valuable that’s cool. All I can say is yikes.
If you can't drag-n-drop the node into a different order, that's also bad. why? It's just one of the advantages of node based editing, and part of that is the ability to quickly disconnect/reconnect/re-order the nodes. That's part of the UX that should be in first public releases. At the end of the day, you can skin something like ImageMagick to have a node based UI/UX and solve the majority of the things you seem to think are important as a first release. If you're releasing a node based image editor, I want to see how the nodes behave.