On the other hand, if you spin the cylinder after each turn, it's best not to go first.
On the other hand, if you spin the cylinder after each turn, it's best not to go first.
But I finally continue to think that a player don't have to go first (if the barrel is spined once).
First: for n=1 chamber, it is obvious - the clue.
If we extend the n=1 case to n>1, we can feel what will happen: there is intrinsically the time in the game rule: you have to be the last. Then acting on this rule shall make a difference.
Let's take n=2 chambers. The payer don't know where the bullet is. Then, from her point of view, she still have to let her opponent try the first one XD from the player point of view, the die is not cast, the fact that the barrel has been spined is virtual: the fact that the variable's drawing has been pre-made or not for each probability system is not relevant
So, in short, when the player press the trigger, the die is casted once like in each probability system - but becareful, here, the die is changing after each try since the rule is that the barrel is spinned once=) Great great problem, I like it=)
And so on for n>2.