IGN released a good video on some of the players of Fallout 76, including the Wasteland Theatre Company featured in the article: https://www.youtube.com/watch?v=B0wccxcmrlA
IGN released a good video on some of the players of Fallout 76, including the Wasteland Theatre Company featured in the article: https://www.youtube.com/watch?v=B0wccxcmrlA
Fallout 76 was a real turning point from bethesda, where they went from inept buggy RPGs to actively evil over monetization on a game that should never have been released in that state.
As to who coined the term DLC, could have been Bethesda, I don't know that one.
that it isn't a sequel isn't relevant.
Sure, there are things that are grindy and made grindy on purpose (eg. getting gold bullion or legendary scrip which are capped daily) and there are things that have worked and things that have not, but as far as monetization goes the game lets you enjoy every single piece of content without grinding or spending a single dime outside of the initial investment. I have played the game hundreds of hours and didn't feel like I was missing anything - I have even bought all of the cosmetics I have wanted purely just by using the currency the game occasionally drops you.
The game is currently -75% off on Steam (https://store.steampowered.com/app/1151340/Fallout_76/) and while it still might not be on par with the likes of 2 or New Vegas, I highly recommend it to anyone that were disappointed in Fallout 4 or even 3.
There's tons of content where all the people on the server contribute together, but you don't need to communicate or coordinate. There's some content that are meant to be done with group, but you don't need to communicate too much on those either: just jump into a random party, have fun and jump out of the party.
And of course you can also just roam around the map with friends or visit the houses of randoms and that's neat too.
Usually when I am playing solo, I just jump into a random party to get some perk bonuses and do whatever I need to do, then jump into another party that's build around some objective and do that, then continue playing solo and so forth.
Like I said, the community is SUPER friendly and non-toxic, so you can engage with other players or ignore them as much as you want to without one anyone grieving.
I think the mistake they made was not calling it Fallout Online in order to set expectations and of course, release a complete game at launch.
If they had made it free to play or inexpensive with microtransactions at the start that would have been less bad, but their intention the whole time was to take people for the full price, then have microtransactions, and also a monthly premium subscription. I think it has gatcha mechanics too. It's basically the holy grail of anti consumer business models.
Blizzard and Bethesda used to be my favorite game companies, and I'm grateful they noticed my migration to Linux and decided to make it easy on me by making me either not want to play their games at all or wait for years until they're available on Proton and I can buy them cheaper with all DLCs and bugfixes.