Hey so I was trying to make a Stick Fight clone with my son. I got a good start but what I was really interested was the skeletal system for physics so I could try to really emulate it.
Do you have any thoughts on the skeletal system and has it improved in Godot 4? I sort of got it to eventually work, but it was really tedious. Have you ever used it and do you know if it has improved in 4.0 that makes it more viable to use?