That's fair, but if you're looking at say, coding up many many lines of Vulkan boilerplate for a new project, it does kinda make sense to look into WebGPU
At very minimum something like Ogre3d or Open Inventor.
No one outside AAA studios cares about Vulkan, and Khronos had to come up with ANARI to try to move visualization companies out of OpenGL/DirectX into Vulkan.