In the gaming context this is not a relevant question because, as you rightly say, the problem is "just to fit" what we have.
But in scenarios where the polynomial is an intensional representation for a function specified extensionally, i.e. via as a set of finite data points, and where we gradually become aware of additional data points, we can use the polynomial to forecast further data points - the interpolated ones.
Recent example paper: https://arxiv.org/pdf/1808.03216.pdf
Even if your data isn’t noisy and the point added lies exactly on the previous polynomial (making the problem degenerate) chances are float rounding and numerical stability of your code can have that effect (https://arachnoid.com/polysolve/#x_limits)