what else would you use for spacial subdivision? bsp trees?
That said, this implies that for 3d space, you would want 8 way trees? But, I don't think I've ever heard of that being done/used.
I think quad-AABB has been the most popular option for a while now.
Yes, it's just binary search but applied to every dimension.
It's simpler to reason about and there's no monkeying around with trees when you add an element or move one around.