https://www.youtube.com/watch?v=rDSrYiheVow
We have him demonstrating:
* Starting off any new concept with trivial examples that nonetheless convey important information about the problem space and how to interact with it.
* Making the progression to the next problem or related problems obvious and intuitive.
* Adding in 'curve balls' that help to jog the player into thinking critically.
* Whilst showing clear progression to alternative ideas, also allowing freedom to approach different problems
* Showing how video games can give immediate feedback to 'show not tell' nuanced ideas
* Showing how understanding of concepts grows over time
* Showing how decomposition of ideas can make them easy to understand individually and then composition of them is intuitive and immediate
The Witness is a thesis on learning/pedagogy, motivation/reward, truth seeking and self fulfilment. To that end, I would recommend playing it to anyone who has an interest in video games and how they relate to the future of education.