I known my way around CAD software and so I gave this a shot around 4 months ago, but it looked frankly alien and relied a lot on blender idiosyncrasies and baggage that most people with a CAD background would likely be missing. Basic things were hard to find and simple things were hard to do. I also had doubts that the foundations are sound (whatever engine props this up seems to be using floating point numbers instead of parametric equations, so things like pockets on top of coincident lines would incorrectly leave infinitesimal volumes of material).
I should give it a new look but the road ahead will likely be very long.