Intel's Struggles
mondaynote.com
mondaynote.com
They arent going to undercut or outperform ARM... but they can make x86 essential by bundling it with graphics and accelerators you can't really get in the ARM ecosystem, just like AMD.
I was talking to a student the other day who was complaining about the state of FPGA dev tools, if Intel made a serious effort to "disrupt" the space by offering tools that are 10x easier to use (seems possible) it might make a big different. OneAPI looks like a joke though, I mean the whole world is indifferent to OpenCL and Intel isn't making any case that it can turn it around. No way the same API is going to get good results on both the FGPA, CPUs and GPUs.
And the drivers for ARM graphics are not really made for running desktop games and apps. Intel is at least part of the way there.
RDNA2 does better at gaming than Intel's new GPUs, except for Raytracing, they have a head start to be future proof, but it ends there, they didn't plan out their strategy properly, specially when both their drivers and software sucks
Embedded, mobile, consoles, AI, Intel's GPU story there is inexistent
But it was late, which is a disaster in the gpu world.
https://www.techspot.com/review/2561-cod-modern-warfare-2-be...
The old 7970 also lost to the GTX 580 many launch day benches, even though it was a much bigger/newer GPU. But then it ended up significantly faster than the more expensive GTX 770.