> an art form
Which is why the linked Daniel Huffman's technique employed the convincing results of Blender.
Which is why the linked Daniel Huffman's technique employed the convincing results of Blender.
I would like to see a combination of the two, with the terrain pre-processed before being used in Blender.
I still find the 'human touch' argument a bit unconvincing for this type of problem.
I'd say this is a context in which "the problem of Transparency" becomes evident: we would like to "see why", to come to learn a perfected deterministic algorithm from the implicit model that the NN developed.