Interestingly enough projects such as Godot seem to until recently give preference to other APIs such as Vulkan and OpenGL ES 2 over OpenGL ES 3, not sure why though [1]. The biggest culprits seem to be mobile and Safari not implementing WebGL 2 until last year (what the hell Apple) [2].
I should note I'm not really familiar with neither APIs and only have a high-level understanding of WebGL.
[0]: https://hacks.mozilla.org/2017/01/webgl-2-lands-in-firefox/
[1]: https://godotengine.org/article/abandoning-gles3-vulkan-and-...
[2]: https://godotengine.org/article/about-godot4-vulkan-gles3-an...