Looking good. Hoping in a couple of years it will be a no-brainer to use instead of Unity.
The founders creating a commercial arm of the engine is critical. As a real studio, you need to be able to support consoles and you need to be able to pay someone money to fix broken shit in the engine when you have a scary deadline looming.
Does Unity not have this? I thought Unity was much more advanced in graphics than Godot, even accounting for the 4.0 release.