WebGL physics engine - cloth simulation
petros.kamibu.com
petros.kamibu.com
A bit faster in Chrome than Firefox but still not realtime.
I guess wireframe has exponentially less work to do http://andrew-hoyer.com/experiments/cloth/
The performance with wireframe rendering would be the same. The difference is that Andrew is simulating 150 points in CPU whereas this simulates ~260k in the GPU. On my 2008 laptop with NVidia GPU it runs at 60 FPS.
Not cutting edge by any means but no slouch either. http://bit.ly/zOkben
It's not maxing out the cpu either for what it's worth.