You can't use what you don't have, so you adapt to the tools you do have. In my C++ time, the team would often write types that logically held several variants. However they were expressed as product types, so with space overhead and error-prone, unergonomic use.
Sum types are game-changing. Look at any Rust project you'll find enums with data everywhere. They're just a building block to model problems, like product types are. A language that miss them is as strange too me as a language without product types. After 10 years of mostly C++11 and C++14 I would never go back to it for this reason alone (although as outlined in the article there are other reasons too).
> Error types are probably the most popular incarnation of that. There’s several libraries available and they will be part of the C++ standard.
Again, with what performance and ergonomics?