Whereas an artist might need 2+2 to equal apple, and we can only subjectively solve for why or how.
I do look forward to ChatGPT telling me why my C++ code won't link, though.
the collectibles market always was able to benefit from transparent supplies, transparent volume. NFT's added that and people acted surprised that the collectibles market was that big, when in reality nobody knows how many baseball cards (for example) were issued, how many rare ones are really out there and more. the analog collectibles market has wash trading too.
if NFT purchasers can remove the parasocial relationships they rely on with the creators and just build their own communities for resales then it'll be fine.
The bigger disruption will occur when Google, Facebook, Twitter, Reddit etc become useless from all the AI spam that's sure to overwhelm it all.
Anyway I think this 10x more productive claim is still a bunch of BS with the current crop of AI demos.
There might be some companies or departments that don't need to evolve anymore, and they cut people. That happens already; the product gets finished, so they lay people off. But those people find new jobs.
Tech like this helps us make a bigger impact faster.
Who will be there to ask the right questions? Middle management?
Who can validate it spit out what you actually want? Project managers?
Who will determine what questions to ask GPT-4? Product owners?
Who will decide what type of tech (language etc…) to ask GPT-4 to write? College grads turned into corporate GPT-4 pushers?
Who will be able to determine business logic based on prior experience? GPT-4?
IMHO, a lot of the hard work for an SE is not the actual coding.
Will they be troubleshooting 100% of the code with only 25% of the staff?
GPT might become a tool in our arsenal but not a replacement. It needs to be able to say I don’t know before it spits out nonsense.
The only people in the short term who are going to greatly benefit from GPT coding are people selling tutorials for using GPT to code.
I dislike betting money at all and I think $100 is fair.
Possible, but their 'advantage' is unlikely to last more than a few years.
People do write code for money (mostly)
See the difference? How would you feel if developers earned as much as artists do?
There is no financial incentive to replace paid artists. There is an enormous financial incentive to reduce software development headcount.
Older folks will remember when the solution to this was to outsource development to low-cost regions like South American or Southeast Asia. You can ask ChatGPT how that went.
Come back in ten years and tell me that there was no threat.
Also, for anyone living under a rock, the 'AI art style' --- by which you probably mean MidJourney 3 style --- has been steadily disappearing across MJ 4 and 5.
So, yes, actually, artists may now be 'obsolete', at least in the sense of 'viable form of capitalism for an adult North American to pursue as a profession'.
Circumstances for artists were already the worst they'd ever been, in real terms, even before this. Going forward, 'graphic designer', like 'music engineer', is going to be five people with real talent and 20,000 cool kids with trust funds. Everyone else fights for a job at Wal-Mart.
Best queue for your shift, the pinnies that fit well always get grabbed first
Let's get at least one company, at least one, replacing its graphic design department with DALL-E, or its development team with GPT, before calling an entire profession obsolete.
I've seen intense rage and despair for even top tier 2D artists, Japanese, Chinese, Western all alike. Like top of industry, massive fanbase, they all understand there is no sugarcoating it anymore.
AI improved from 5-year-old scribble to crushing 90% of artists in technical execution within 9 months. So they had no time to process it at all, and had to cope with shock and denial.
Now virtually all traditional 2d artist jobs are on the chopping block, its just inertia keeping them employed for another year or two. At top Chinese game studios like Tencent and Mihoyo, they are already intensely experimenting with AI workflows. And many indie game studios are pretty much already using AI for most concept art.
Artist jobs won't disappear, but they'll become hybrids of 3d modelling, SD prompting, python scripting, model training, and photoshopping. For many artists this means the workflows they spent decades honing is now gone. Also, most of them love drawing, so art jobs that don't involve drawing are despairing to them.
Those who fare best, are those who don't care much about drawing, but storytelling (Say Mangaka), they will be freed from drawing 14 hours a day, and cut their workloads in half.
Note, I think artist jobs will increase and pay better. The true industries in threat are non-virtual entertainment, such as tourism, concerts. They'll be competing with AI augmented artists that can produce awe-inspiring works in weeks not years.
Universal World's hogwarts parks are admirable. But they'll soon be competing against fully realized hogwarts (already modelled in Hogwarts legacy, without AI), that are then filled with fully responsive AIs whom you can actually talk to (Courtesy of GPT5,6,7).
AI will create massive value, but it'll also bring massive, extremely uncomfortable dislocations. Better try to adapt AI as soon as possible, and analyze how your role will transform.
Could you list some examples of companies that have laid off their art departments to use DALL-E/SD/etc?