I’m actually curious, can we use native circles/curves/spheres for rendering instead of polygons in a 3D engine? Is it at least technically feasible?
Lots of SDF examples in ShaderToy[2], and many introductory videos on YouTube (I specially recommend Inigo Quilez's channel[2] --co-creator of [1]--, and The Art of Code [3])
[1] https://www.shadertoy.com/
[2] https://www.youtube.com/channel/UCdmAhiG8HQDlz8uyekw4ENw