Isn't wide BVH how embree works, 1 ray vs SIMD width boxes.. maybe Nvidia is simply doing the same thing but with the wider GPU SIMD(32 I believe).
Previous indications from Nvidia about their BVHs don't seem to show anything about very shallow trees for any of the BVH algorithms that OptiX supports (scroll to bottom for reverse visualisation of a BVH hierarchy on top of the Stanford Bunny model): https://drive.google.com/file/d/1B5fNRFwv2LsGlCBJ8oKYRiiDUtL...