Isn't Apple M1 much wider than x86?
Isn't Apple M1 much wider than x86?
If there's a serious problem w/ the x86 architecture it's that the instructions are variable length from 1 to 14 bytes so if you wanted to build a decoder that fetches, say, 5 instructions at a time it would have to read 70 bytes. It has to run very quickly, ideally it doesn't consume a lot of power, so it is going to take up a lot of die area and if you want to make it wider still it is a challenge.
Intel and AMD do really well despite this and the long instructions mean you can build all sorts of acceleration into the CPU which can make up for this (some of why the double-pumped AVX512 is effective on AMD's latest is that even when it s getting work down at AVX256 speeds at the core, it is wasting fewer resources dealing with instructions.)
No you don't. Look at a block diagram of (say) Skylake: https://en.wikichip.org/wiki/intel/microarchitectures/skylak...
What you do is extract up to N instructions from a block of memory (in this case, 16 bytes). If there are fewer than N instructions, well, you can only issue as many as you have; if there are more than N instructions, well, you can only issue N instructions that cycle. Note that most instructions are only a few bytes length; I don't have hard data on the average instruction length of an x86-64 instruction in practice, but my guess is it's around 3-4 bytes.
The hard part about a variable-length ISA, as I understand it (hardware is not my expertise), is that you have to build essentially a mux that can steer from 16 source places to 5 outputs.
It's not just the mux, it's the control signals for the mux. If your first instruction in your 16-byte window is three bytes long, you can't realistically mux bytes 3-15 to the second decoder input, because you don't know that it needs to start decoding at byte 3 until /after/ the first instruction has decoded; so your gate delays would be the sum of the five decoders, plus muxing etc, and we're trying to do this at a single cycle.
The alternative is to have 16 decoders, each decoding what an instruction /would/ be if it started at a given byte. These all complete in parallel, but many of them might produce garbage. So we need to find the first five of these that have non-garbage outputs, and /then/ mux those sixteen possible outputs down to five channels. This is doable (and done), but it's a lot more hardware in both decoders and muxing than you might think at first.
Basically: To decode five instructions per cycle from a fixed-instruction-width stream takes five decoders. To decode up to five instructions per cycle from a variable-instruction-width stream takes number-of-possible-starts decoders and a mess of muxing. There really is a cost here.
The Thumb ISA is left as an exercise for the reader.
And of course every part of it has to be balanced. It makes no sense to decode instructions faster than the system downstream can handle it, particularly if you are wasting resources to do so.
The reason why Intel has so many different implementations of x86 is to meet the needs of different market segments.
Trade-offs are everywhere. But certainly fixed width instructions, or variable-width-but-trivial-to-determine-length (Thumb before Thumb2, RISC-V compressed) have real advantages.
I believe reading somewhere that that's pretty much how more or less recent Intel processors do that.
Well that just sounds hideously complex.
I don't think the x86 decoder is actually a particularly complex state machine (I haven't attempted to actually build it), so it's probably overall far less complex than most people assume it is.
And then add to that the complexity of speculative and out of order execution: you will want to very early decide, i.e. (pre)decode, where branch instructions are, in order to make sure your branch prediction unit has the right inputs in time, to decide where to fetch the next instructions from.
And after all that, on a branch mispredict earlier on (or pipeline flush for another reason), you might need to throw almost all of that expensively decoded instructions away and start fetching from elsewhere...
CPUs are fun :)
Section 2.2.1, Intel® 64 and IA-32 Architectures Software Developer’s Manual
Also, long instructions are infrequent, 96%+ are 7 bytes or less. That's static and dynamic is higher.