100,000 Chinese are full-time professional video game gold-farmers
nytimes.com
nytimes.com
Additionally, Blizzard makes their money from the longevity of their players. Someone who paid someone else to power level their characters are going to have a smaller emotional tie to their character, and are going to be less likely to continue to subscribe in the long-term (as a large amount of content has already been skipped for them).
Do you play WoW?
At the same time there seems to be a lot of gold farmers in the game.
I think everquest opened a server where you could buy cash but there are few high end items you can get by spending gold in that game.
http://terranova.blogs.com/terra_nova/2005/12/nytimes_tracks...
What I think is really interesting about WoW is that unlike practically every other MMORPG, the number of subscribers continues to rise after four years on the market. The usual pattern is to peak after a year or two, and then gradually fade:
http://www.mmogchart.com/Chart1.html
I wonder about the role of expansion packs in this phenomenon, and whether other types of gaming or software products could follow a similar model, instead of complete product replacements to new versions.
I found it particularly intriguing that (as far as I can make out) at no point in time did Everquest 2 have more subscribers than Everquest, and the same is true for Lineage 2 and Lineage. I wonder if that's one of the reasons Blizzard are continually upgrading the existing game rather than releasing a replacement?
As for other software: well, I think a lot of subscription-based and/or web-based software already does this. You don't choose to switch to GMail 2.0, it's just a steady trickle of new stuff.
Conventional games on the other hand are very hit-driven - they don't peak after a year or two but within the first few weeks, after which they fall off more or less exponentially. They do release expansions for many games of course, although I think it depends heavily on the game how well that sells. (the famous extreme example is of course Railroad Tycoon 2, where the expansion sold more copies than the base game due to piracy)
http://en.wikipedia.org/wiki/The_Ruins_of_Kunark http://en.wikipedia.org/wiki/The_Scars_of_Velious http://en.wikipedia.org/wiki/The_Shadows_of_Luclin
Man, I feel so old.
WoW has been _vastly_ improved by Blizzard over the last couple of years, and it was a pretty damn good game to start with. They really have just polished and polished their product.