What kind of hardware does it expect, and what's the FPS? (I know that performance may be far from what the architecture allows at this early stage.) What kind of API is it using: DX12? Metal? OpenGL? I did not seem to be able to find it mentioned.
What kind of hardware does it expect, and what's the FPS? (I know that performance may be far from what the architecture allows at this early stage.) What kind of API is it using: DX12? Metal? OpenGL? I did not seem to be able to find it mentioned.
Its backend only supports OpenGL right now. I think for a long term goal migrating to Vulkan would be a great option since it would unlock MacOS while still allowing Windows and Linux to run it.
I don't know much about WebGL2 - do you happen to know if dropping the requirement to GL 4.3 would be enough to make it compatible with WebGL2?
The OpenGL versions and variants have always been confusing for me.
WebGL 2 is close to desktop OpenGL 3.3. So probably far too outdated for this project.