That said vector graphics and extreme sound compression was just how shit got done. In those days gaming and entertainment online was all about CD deployment, extreme delta patching, low bit rate audio (Teamspeak et al) and vector graphics when possible.
I miss those days. On top of it not yet being spoiled by billion dollar businesses, the extreme constraints meant that creative minds could excel far above and beyond corporate types. And that's why the internet had the reputation it did. The ones who were making waves were individuals and small development houses that were founder-driven. It's nothing like today.