- UI = fn(state)
- UI = [black box of state] + fn(something)
I sure wasn’t prepared for bare render statements with no assignments or return values! I looked into the examples for how things get removed or reordered in the most likely places I’d expect to find them and… I didn’t find them?
I mean, it’s definitely conceivable this could be “easy to use” if these imperative render statements are ~equivalent to a re-render, but it bucks against a lot of design UI API principles I’ve seen flourishing regardless of the tech stack, and raises a lot of questions about what happens after state changes invalidate previous imperative calls.
It’s entirely possible there’s something I’m missing! I only took a curious glance. But that glance definitely left me with the impression that either there’s more magic than described or there’s a lot of imperative state necessary to handle anything past init.