Perhaps my lived experience is too different. I typically keep a small handful of games that I play frequently, like Halo Infinite or Cyberpunk 2077. Both have huge memory footprints, but not much when HD space is measured in terabytes…
Perhaps my lived experience is too different. I typically keep a small handful of games that I play frequently, like Halo Infinite or Cyberpunk 2077. Both have huge memory footprints, but not much when HD space is measured in terabytes…
0. https://screenrant.com/cod-modern-warfare-file-size-too-big-...
Timeless classics like KOTOR 1&2, Fallout New Vegas, Mass Effect etc take so little space I barely notice the storage.
The entire library of video games ever made before the year 2000 could fit onto a single SD card off the shelf from Best Buy for the cost of a mid-range restaurant dinner for 2.
It's definitely the case, though, that games have essentially topped out on what they need to support a high fidelity experience in terms of "just" pushing more data down the pipe. While new AAA can push a little farther still, there is broad consensus that diminishing returns are here, and...well, the future is going to be in having AI do the details and make the optimizations, and the resulting size from that is most likely going to stay linear with the number of assets, rather than having each asset metastasize further detail.