Walking in Winter in 4K – Ultra Realistic Demo in Unreal Engine 5.1 [video]
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It does have this effect on me of every now and then it feels like it’s blending into a real life camera shot like you might expect a game to transition from pre rendered cutscene graphics to game ui.
I did not see that effect here and it really broke the immersion for me. Every time they looked up at a street light I kept expecting the "snow globe" effect to pop in, but it did not.
Further the snow on objects is too smooth and flat and uniform. It may melt and refreeze into that kind of shape after a few days, but in this demo it is actively snowing. The snow on objects would have a pronounced fluffy look like a sweater.
Such as the wind not matchig with the lack of tree movement, the way the camera moves, the repetitiveness of the walking sound, how the wind sound doesn't reflect how it would be blocked and dampened by buildings and snow, how snow doesn't pile up, how the tires look blocky, etc. (and the final challenge, hold out your hand and look at the snow flakes ;) )
Your wind and camera movement comment in particular provoked a feeling of curiosity. We should be able to statistically model both in a way that their movement in game is optimized toward minimizing the KL-divergence between empirical and simulated motion.
Artist Ostap Gordon just released a Russian yard in the winter in Unreal Engine 5.1 with high-quality assets created with Megascans and Blender, fully dynamic lighting with Lumen and Nanite for all objects. Check out this ultra realistic walk recorded with a RTX 4090 in a 4K monitor.