Regardless, for most programming tasks, I doubt my equivalent human context length is any better than 32k tokens.
Regardless, for most programming tasks, I doubt my equivalent human context length is any better than 32k tokens.
The fact that this is such a multi-dimensional problem is frequently overlooked in the debate about AI/AGI etc, it may not matter all that much if the non AGI AI is already superhuman on enough dimensions other than the ones that the 'but it isn't AGI' crowd cling to. The consequences are what matters, not the fine print or the implementation details, and those consequences are directly tied to the number of dimensions along which a computer can beat humanity.
To give an example: if a chess program was 3000 Elo before but so slow that it would lose under competition rules then humans still dominated chess. Likewise if it would be only 2500 Elo but fast enough, it would still lose from the best humans. But for a large fraction of society it would have already moved out into 'superhuman' territory. And a couple of technological leaps of progress later and we're all looking at that AI as if it has moved into superhuman regions.
This sort of thing will happen on many fronts, and all of those fronts are moving, if enough of them go past the threshold then whether it is AGI or not is irrelevant and for every person that threshold is at different points. Maybe a computer will be able to calculate faster and better than you can, maybe it will be able to translate text faster and better than you, maybe it will be able to organize information faster and better than you. At which point we cross the line into saying that it can think faster and better than you is hard, but we can see that we are getting close to that line without even knowing exactly where that line is.
What is considered human is malleable. It is conceivable that humans will be enhanced in various biological and non-biological ways to a point that they can once again compete with computers.
"Chess" is a human created game after all.
But moving goalposts is an integral part of all professional sports. The 3 point line in basketball and engine size and aspiration in motorsports are obvious examples. I don't see how adjusting chess rules to dis-favor AI competitors is any different.
How are you working out that it has a 3000 Elo if it's not winning games?
Stockfish has an Elo rating over 3500 in spite of no human being even close to that.
When you play a turn-based game with a bot, that means you don’t need to worry about its reaction time. It’s paused most of the time, waiting on you. A sorcerer’s apprentice scenario isn’t going to happen when you’re single-stepping.
Moving to routine use of bots that run continuously with fast reaction times will be much more dangerous.
I don't think this was ever true. Chess programs appeared EXTREMELY early in, and everyone recognised that it was a matter of time until hardware was quick enough to evaluate so many positions per second that grandmasters could be defeated by sheer calculation.
Humans have multiple layers of memory and can recall things and concepts from years in the past - akin to millions of tokens' worth of recall in an LLM. Yes, that memory is extremely lossy, but it's there.
ChatGPT has already been hooked up to Wolfram Alpha.[1]
For hooking up other things, see HuggingGPT and TaskMatrix.AI.[2][3]
[1] - https://writings.stephenwolfram.com/2023/03/chatgpt-gets-its...