1. Platform threads place a heavier burden on the GC. It's true that virtual threads are allocated on the heap, but platform threads are GC
roots, which is worse. The GC easily deals with a gazillion heap objects; it's rather unhappy with lots of roots. The number of heap objects that virtual threads occupy is roughly the same as the number of heap objects that async code allocates anyway.
2. The Jetty experiment measured the wrong thing as they misunderstood the origin of the "million thread" scenario. What happens in a real application is that you have some number of threads with deep stacks servicing incoming requests -- say 50K concurrent sessions -- and then each of those fans out to, say, 19 micro services in parallel, each of those outgoing requests is done on a virtual thread with a very small stack, and that's how you get to 1M threads. I.e. when you have a high number of threads, only a small minority of them (5% in this example) have a deep stack.
3. I don't think anyone would claim anything is a silver bullet. All virtual threads do is let a server service the same throughput as asynchronous code does, but the code is much simpler and it is observable, i.e. easily debuggable and profitable, something that async code can't do.