I'm actually very interested in this topic, since one of the ideas I'm developing is based on gaming, and the perception of the users is something that I consider will decide the success of this idea.
I'm actually very interested in this topic, since one of the ideas I'm developing is based on gaming, and the perception of the users is something that I consider will decide the success of this idea.
And I mean opposed as in, gaming is usually done for your own sake and enjoyment (with or without friends), nothing to do with helping someone else, most of the time. I don't mean gamers are unfriendly people (I'm a gamer myself), just that the concept of gaming is more a personal goal than an altruist one.
But then I felt like I was doing really poorly entirely because my partner was dumb and continued to play for 30 minutes just like that.
My point: rationality isn't always the most important driving factor.
Even then, you'd be surprised how much people like the idea of, you know, helping someone else out. Maybe you are pointing out that most of us are so gree-, err..., industrious, that if we imagine we are contributing value to someone, we feel like we shouldn't be giving away that value for free. Thus, playing such a game just makes us feel cheated.
And we sure like to help people out, but the issue is, do we still consider it a game then? And is it still as fun as it was before it was just 'for the sake of it'?
I think our reactions might be different (sure I wan't to do it / uff, no I don't feel like it), but the view of the game changes for everybody, and for some it's not a game at all anymore. What I wonder is if there's a way to remove that feeling completely.
Gah it's hard to express things like this in a different language, I hope I explained myself well enough :)