This looks heavily geared towards graphics. I’m interested in the compute capabilities of WebGPU to build an in-browser simulator (e.g. physics/quantum). Anyone know of any good resources for that? (Samples, best practices, etc.)
https://emmy-viewers.mentat.org/dev/examples/simulation/quar...
https://emmy-viewers.mentat.org/dev/examples/simulation/toro...
Use.GPU looks like it will be close to a drop-in replacement for MathBox, running on WebGPU. Maybe someday I’ll actually be able to build my general relativistic ray tracer, with explorable symbolic physics all the day down…
Surely you could visualize it but not as a side effect.
outputTexture2d[inputTexture2d[inputPosition]]++
In other words, if you have a large texture with (x,y) coordinates of points, can you draw another texture that shows a density cloud of these points? In webgl2 it becomes a phd level problem.