If I understand it correctly, it is reconstructed from multiple diffusion-generated views via something equivalent to photogrammetry, and then further refined, so I doubt the topology is much different from something you'd get from Reality Capture out of the box.
It likely doesn't generate good edge flow for symmetrical meshes, with hand-picked loops and poles. It's possible we get something like that eventually, but I suspect it's at least a couple of years away.