Quite a few of us migrated to ms accounts, only to get blocked and the minecraft username/account ransomed until we gave Microsoft our mobile phone numbers due to "suspicious activity".
Said activity being signing in to the launcher post migration....
I refuse to migrate my account, until the day they shut the Mojang servers down. Which I fear may be soon.
Does PolyMC still let you log in with a Mojang account? I know that MultiMC doesn’t.
For multimc there's a fork called ultimmc that allows playing without an account.
Some servers do not require authenticated accounts and work in so-called "offline mode" where authenticity of usernames is not verified with mojang servers (created for playing on a LAN). Many servers on the other hand require usernames of connecting clients to be verified -- and this does not work anymore (at least for me) with the mojang login. wiki.vg has a large repository of minecraft protocol descriptions: [1] and [2]
[0] http://ni.sijanec.eu/sijanec/n/tree/etc/portage/patches/game... [1] https://wiki.vg/Legacy_Mojang_Authentication [2] https://wiki.vg/Protocol_Encryption#Authentication
This is an archive of the page for the second version of the game that had multiplayer. "You need to log in to join multiplayer games."
https://web.archive.org/web/20090612021333/http://www.minecr...
It was free to play the game before indev, which was before infdev, which was before the alpha. This older version of the game remained on the site as a demo, but it still required you to sign in for multiplayer.
The users of Eaglercraft.
>Surely you're not suggesting that someone can pirate their own property?
Mojang owns Minecraft. People who have a license to play the game can still pirate the game if they download the game from someone who does not have the rights to distribute the game. Eaglercraft did not even require someone to own an account to run.