So if the acquisition gets blocked in the EU, they'll miss out on a ton of revenue, for sure.
Not to mention the operational overhead of actually operating the machinery when the machinery is banned in the EU but not the US.
https://steamdb.info/app/252490/
39.99 in the US, 22-23 dollars in China and India. In indonesia the game sold for as little as 13 cents a license. It is slightly higher in the EU and UK but by very little. In this case 24% of all players are American. The UK is 2%. So even with a slightly higher price, they're not getting anywhere close to the revenue that US consumers are generating. Russia has 10% of the player population and the game sells for 13 dollars. I don't think the population correlates to revenue when the game in nearly every market is going to see for less, or attract much less players.
(in billion U.S. dollars)
- Asia Pacific - 87.9
- North America - 48.4
- Europe - 32.9
- Latin America - 8.4
- Middle East & Africa - 6.8
Edit: found the numbers here https://investor.activision.com/news-releases/news-release-d...
Americas: 1,211
Europe and Middle East: 742
Asia Pacific: 381
Total: 2,334
So Asia is 16%.
But is this actually the case with Activision? Aren’t most of their games banned in China (this shrinking the Asian audience massively) and don’t they charge a lot less?
(Microsoft has a really interesting history of UK game development teams, going way back, including ones they ultimately shut down such as Lionhead.)
Might make sense if their EU/UK offices were mostly admin.