He did it in the '90s. Now we have Javascript frameworks, SOLID principles, clean coding, uncle Bob and AGILE methodology.
He did it in the '90s. Now we have Javascript frameworks, SOLID principles, clean coding, uncle Bob and AGILE methodology.
Trust me, the way they wrote games back in the day was the most AGILE methodology you'll ever see.
Clean coding is such a loaded term, too. It can mean different things to different people, but I presume you're throwing shade at the book "clean code".
Finally, Javascript frameworks, well, there is no redeeming there, and to be frank, it started at Javascript.
If you played SNES doom you would know it's really pushing the system to the absolute limits. The frame rate is pretty low and cropped play area is small. They had to simplify a bit of level geometry to get the BSPs and other level traversal logic for stuff like enemy AI to fit in memory (which was 128 kilobytes!). They didn't even have enough CPU power to texture the floor and ceiling.
I see this sentiment here often, but I still fail to see what is inherintly bad in any of these?
Oh no, you’ve uncovered his secret plan!