All Due Respect: Press F for Farce. Recently, Call of Duty: Advanced Warfare became roundly mocked when images showed a funeral event where the player is asked to “Press [F] to Pay Respects.”
https://www.gamedeveloper.com/design/all-due-respect-press-f...
>On the other hand, Call of Duty forces the player to Pay Respects for the game to proceed. It’s a mission objective just like any other, complete with an interactive reticle floating above the coffin. Furthermore, it’s embarrassing to ask the player to take this action explicitly. This is a military funeral! What else would you do, blow a raspberry? It’s no wonder players feel insulted.
Ludonarrative Dissonance:
https://en.wikipedia.org/wiki/Ludonarrative_dissonance
>Ludonarrative dissonance is the conflict between a video game's narrative told through the story and the narrative told through the gameplay. Ludonarrative, a compound of ludology and narrative, refers to the intersection in a video game of ludic elements (gameplay) and narrative elements. The term was coined by game designer Clint Hocking in 2007 in a blog post.
That one letter to seven paragraphs ratio is pretty funny when it happens.