> How much people earn or are worth really isn't a good indicator of what device they'll use.
Globally it is a good indicator in the sense that people in high income countries use iOS devices more often [1][2]
If you’re in a country with GDP per capita >$5k then you’re almost certainly using an android device.
Unfortunately within country all the data I can find is either uselessly old or from unreliable sources. Generally still says iOS users earn more but I accept that we can’t draw too much from it e.g [3]
> Most businesses don't even need an app in the store now that PWAs on iOS support..
> Given most people use Unity or Unreal engines, it's not difficult or any more meaningfully expensive to target Android as far as games go
Yeah, to the extent that application developers target web, PWAs, 3rd party game engines or even React Native/Flutter the platforms matter less and the economically smaller platforms can do better.
However, there’s a lot of variation by industry vertical here. True native apps (using Apple/Google frameworks like SwiftUI/UIKit/SceneKit/Jetpack etc) are pretty rare in gaming but more common in finance/travel/auto/music.
I imagine therefore the latter are the ones to worry about if Android becomes minority in the OECD.
[1]https://www.statista.com/chart/amp/22702/andoid-ios-market-s...
[2]https://worldpopulationreview.com/country-rankings/iphone-ma...
[3] https://www.comscore.com/ita/Public-Relations/Infographics/i...