Nothing in the game visually indicates that going back is worse than going forwards. As the level is symmetrical, the distance is literally the same. A one-way door, or crumbling floor, would have been easy solutions I think.
I got past the second one, and oddly was able to 'sit still' in the middle while rearranging my fingers for a remarkably 'long' time (couple seconds or so, hard to guage)
For anyone smarter than me: I'm on Linux with Wayland and a 144Hz display, output should be synchronized if this plays a part
But not because of programming experience, but because of late-night Taxi drivers who drive like Doc Brown (https://youtu.be/vHake6w4Su0?t=17) and believe that "reverse" is some kind of cheat code that flips the direction of the road.
Also, cyclists.