It looks intriguing but I can't think of any obvious immediate applications (I'm sure there are plenty, I just don't see them).
It looks intriguing but I can't think of any obvious immediate applications (I'm sure there are plenty, I just don't see them).
Go makes it very easy to communicate between nodes, almost as easy as what you can do in Erlang. Doozer is a library in Go for coordination of the activities of many machines, a lot like Zookeeper. Between Doozer and Netchan, Go is a really solid choice for making a system like a world simulator that needs to be distributed among many computers.
Go is also better than Node.js for things that require manipulating binary data. For example, I have some communications back and forth where the server is in Go, the client is in Python, and they talk using Protocol Buffers. Javascript doesn't do binary (at all? not very well?) like Go or Java can. There is an experimental protocol buffer library in Javascript, but in general Javascript needs to kind of bend over backwards to work with binary data. It's possible to do it, but it's not natural or efficient.
In general, if you care about memory usage, working with binary data, tons of simultaneous threads/actors, building distributed systems, then Go is a great choice, especially if you want to do more than one of the above.
+1 on memory usage. OOM is a killer for long running apps (pun intended)
I chose it because the native code interface is so nice, so it's trivial to use libraries like ZeroMQ without the overhead you'd see out of something like JNI.
I am also using it for HTTP request reconstruction and retransmission in real-time to enable live-data and full load testing of pre-production code.
A straight line by line port (ie less idiomatic Go) runs at about twice the speed of Python and with the same memory footprint. With the right fine tuning should be even better.
It was also very easy to do -- i.e code translated quite easily from Python to Go.