Apple brings Final Cut Pro and Logic Pro to iPad
apple.com
apple.com
The promise has been there since stuff like 8tracks on the iPhone 3G, and various Audio Units already on iOS. But I’ve always found the workflow very limiting or clunky. (Edit: I’m a Logic Pro user on macOS so my comments reflect getting things into that specifically)
The divide from putting down an idea when it hits, to working it into something, has always been really high.
Having something where I can potentially work out an idea with just my iPad , and then take it to my desktop is really exciting to me.
FCPX seems neat as well. I doubt it’ll be something people use in touch mode, but I can see some folks using it for quick on the go edits for things like social media stings. Go to an event, shoot, edit and upload. I don’t see it being used for more than that level of work.
But also, as much as both the things I mentioned are very spur of the moment things, I think the real value here is having a step ladder through the ecosystem.
A lot of people, especially youths, only need an iPad for more of their computing use. Having more pro apps on the iPad signals to them that they can shift more of their computer life to it. A lot may just even need to add a Bluetooth keyboard and mouse.
Conversely, the people who do want to use it more seriously after whetting their teeth on the mobile platform, will then see the Mac as the next logical stepping point.
It’s a smart way imho to get people on either side of the fence to consider the other side.
The problem is that all Windows or Linux music apps tend to presume a large monitor and a mouse and keyboard. I've not found anything terribly usable.
You could try plugging in a monitor via HDMI. If you don't have a dock (the JSAUX one is cheap and gets great reviews, but I personally have the official one) you can get a pretty cheap USBC to HDMI cable nearly anywhere. I found some in stock at a random walmart on a road trip. Was able to plug the deck into our van's built-in entertainment system (it still blows my mind that there are now vehicles with TV screens built in).
If you do end up doing it, I'd love to see a video/blog post/whatever about it
Just curious if anyone knows. Suppose a band of the future is just a few players who show up with iPads (guitar, bass, key/synth, drums) and, where relevant, a control surface (midi controller, edrums, etc). Does Logic have a "federated" mode? Can each iPad synchronize to a shared click track or other backing tracks for lights, etc or does the "brain" of a performance still need to be centralized?
Edit: I'm wondering if that "federated" functionality could be used to reduce the amount of gear required for a band using IEMs. That would be a _killer_ use case.
I'm super excited about this though and really looking forward to a major step forward at least in the guitar world.
While simple and meant more of a collaborative feature, this is a tremendously helpful feature that allows people to jump right in to a music-making session and ensure that their rig is going to be synced up with others in a musical meaningful way.
Cubase/Cubasis has always been riddled with bugs. It was my DAW for two different stints and I loved a lot about it but had to abandon because it wasn't reliable.
When I look for books on Core Audio there’s approximately one on Amazon and it isn’t very recent.
I don’t really want to live on another layer, like developing in Max or Juce or AudioKit or whatever is out there.
I’d rather code directly against Apple’s APIs. Or I think that’s what I want. Maybe I’m misguided.
Do you have any suggestions?
You don’t need to use the GUI stuff from JUCE so if you have a preferred framework use that instead. We use none of their DSP. We concentrate on developing our own DSP algorithms and making them best in class.
The article contains a Repo that should make it easier to build. Would really appreciate your feedback.
https://www.chrisjmendez.com/2023/03/29/build-vst-or-audio-u...
I had always assumed pro-level DAW users would want lots of knobs and sliders to change as many parameters of the sound as easily and quickly as possible.
I’m a hobbyist music maker and I vastly prefer AUM on my iPad to working in GarageBand (logic is far beyond my needs). I just want more of the desktop plugin ecosystem to trickle down.
Macbook?
1. Touch first is important because your instruments are touch as well. Being able to record my live instruments and not have to switch to a trackpad to move between UI elements seems small, but it really keeps me in the zone.
2. Same point above, but basically being able to switch between my live instrument and an on screen virtual one is a big deal to layer up an idea. Can’t do that easily with a trackpad or mouse.
3. There’s something to be said for the mobile platforms single app as a focus model. I know you can full screen a Mac app, or split screen on an iPad, but having a singular focus helps reduce distractions.
4. Weight/portability are quite different. Maybe a MacBook Air would be better, but I take my iPad Pro to more places with me than I take my much heavier MacBook Pro . I’m already taking it to draw on the go, so this is just one more thing I can do without needing to buy a new device or take a heavier one.
Edit: oh and number 5 is a big one. I can put my iPad Pro in my existing music stand that works for me at multiple heigh levels. There are laptop stands that might work too, but I already use my iPad for sheet music, so it’s already a convenient setup.
[1] having a good soprano sax that basically plays itself feels like cheating, but one of the reasons for that is having developed the skills to keep crappy sopranos cooperating reasonably well for so long too.
Sure you can make EDM with more limited means, but a DAW opens up basically everything.
I’d like to dabble with video. Now I have an easy avenue to do that. If it goes well and I need more, I can move to the full experience on a Mac.
However I’m a Logic Pro user. Cubase is great but it just never clicked with me as much as Logic did. I’ve gone through a majority of the DAWs on macOS but Logic Pro and Live were the only ones that really stuck for me.
Obviously purely subjective. I edited my comment above to reflect my DAW preference factors in.
I'm not a huge fan of music apps on iOS, but I played with it briefly and it's quite good. They've really done a great job to make it a very musical tool within the limitations of an iPhone (and presumably iPad).
I think the problem here that most won't realize is that they'll have no idea what you're listening to and so will be mixing audio in the dark, so to speak. Professionals will check headphone mixes, but generally won't mix with headphones certainly not bluetooth headphones. I suppose there may exist such a thing as powered Bluetooth monitors, but again, the wireless Bluetooth, and what it does to audio, is the weak part in the chain. iPad built in speakers are not flat, so if you mix for them, the audio might only sound alright coming out of an iPad.
There are probably audio docks for iPad which will include a DAC for converting stereo sound from the iPad USB-C port, and jacks for monitors, but I have never seen one that doesn't have the cheapest components available. Not sure of the current abilities of iPad and USB-C, but last I heard, iPad was only capable of stereo in and stereo out. There's a lot that can be done with just two tracks, but do not doubt that everything depends on the converters and preamps, so a professional quality USB-C ADC/DAC with decent pres (unless off-boarded) is paramount to creating half decent tracks, which is paramount to creating very good mixes.
Not everyone is a professional audio engineer, and everyone here that is an expert at everything will likely be satisfied with terrible converters and the audio they produce. YMMV
I use iPad with RME ADI DAC-2 and I can't think of a single issue.
It should do about the same as the "oxygen-free copper" cables, perhaps slower - moving bits from A to B.
Is there any evidence otherwise?
Digital Audio Workstation (DAW)
The Macs are simply meant to eventually go away. From the perspective of Apple, they are a legacy coccyx. For them the iPad, where nothing is replaceable and Apple is in full control of content distribution, is the superior form of computing.
„ Pricing and Availability Starting Tuesday, May 23, Final Cut Pro and Logic Pro for iPad will each be available on the App Store for $4.99 (US) per month or $49 (US) per year with a one-month free trial.8 Final Cut Pro is compatible with M1 chip iPad models or later, and Logic Pro will be available on A12 Bionic chip iPad models or later. Final Cut Pro for iPad and Logic Pro for iPad require iPadOS 16.4. For more information, visit apple.com/final-cut-pro-for-ipad and apple.com/logic-pro-for-ipad.“
Split out Premier to a "Premier home" tier (keeping News+ and Fitness+) and a "Pro" tier at the same price that gives you 4TB of iCloud Drive + Logic and Final Cut instead of the 2TB/News/Fitness option.
They also have perpetual sales cycles that only serve to trick new customers into thinking the sale price is actually a deal and not just the normal price (this is not exclusive to Waves but they do it more broadly and more often than anyone else except for Plugin Alliance).
In other words, Waves is the used car salesman of the audio plugin world. Certainly not alone in that, but way less trustworthy than a big player like Apple. Who knows what they'd try to pull this time. THAT is the sentiment behind the recent uproar.
That said, a dual pricing model can get unstuck depending on the future development path of the app. Does the perpetual license include the next major version? What is the price of a major version upgrade? How does that compare to the value of the subscription price?
I don't know about Final Cut, but I do know lots of Logic users in the media composing world. Some will keep using it no matter what but plenty will leave for Cubase or Studio One if Apple forces a subscription on them. And Logic is probably the reason they buy Macs for producing music...
It would be a terrible move by Apple.
Paying hundreds of pounds and having nothing to show for it is fucking lame.
Or people don't want to have to continuously pay to have access to some latest version, and prefer to update when they feel like it and need some new feature, not always.
Producers and video editors especially hate to have to upgrade.
As for subscriptions, they have made the total yearly cost for getting a product much higher in many cases (doubled it in the case of some software), and made you lose your software any time you have to prioritize something else over its payment, like a medical emergency...
Maybe that's a factor, and in this particular case a reasonably large one, but I'd guess it's because subscription revenue is the holy grail for modern software. People end up spending way, way more than they would have, often forgetting about the subscription and paying for it when they don't even use it, and the revenue is predictable and stable. There aren't any downsides for the company, and the question of ethics is irrelevant to them
You mean like with a credit card?
defensive much? I didn't see anything even remotely resembling shit in GP's comment. You'd probably have a better time on the internet (HN at least) if you don't go around looking for things to be offended by whether they're intended or not.
YouTubers making 'long form' video (> 5 mins) also aren't going to buy an iPad when their computer does the job just fine. And even then, Mac owners don't necessarily use Final Cut; Adobe Premiere and Davinci Resolve are enormously popular.
What about the people that will emerge as YouTubers because they can now run a channel without buying a computer?
There's a non zero amount of people that have ditched the PC as their main computing device for this reason
That was a use case completely uncatered for with a $400 one-off license fee.
I volunteered to edit a demo video for our internal hackathon project, and had both an M1 iPad and a new macbook. I wanted to go all out on the video just for the fun of it, and I still had some of the final cut pro muscle memory from many years before, even though it was a much older version. iMovie proved to be extremely inadequate even for some basics (on both macbook and ipad). iPad had some third party options, but they were all either unwieldy or expensive or various other issues. For macbook, there were various alternatives (davinci, etc), but they either had similarly high pricing or various other limitations or an insane learning curve (which i don't mind usually, but not in those circumstances). Final Cut was only available as a full-priced option. I would have easily been willing to pay $10-20 for one month worth of access for this project, but no way I am paying hundreds for that. Ended up using iMovie and making the video that i absolutely hated and that wasn't resembling anything I had in mind for it at all.
P.S. I am genuinely baffled by how terrible iMovie is compared to its big sibling Final Cut Pro, given how amazing and well-rounded GarageBand is compared to its big sibling Logic Pro. GarageBand is obviously not competing with Logic Pro, I was just trying to illustrate that Apple has those hobby->pro creative app relationships (iMovie->Final Cut Pro, GarageBand->Logic Pro), and the GB->LP one is imo fantastic overall, and both products are shining in their respective tiers, and I get a good use out of both of them. But with iMovie->Final Cut Pro, I am pretty much fighting against iMovie even for some basic things and would rather deal with Final Cut only. And yes, for basic video editing, I still miss windows movie maker (the newer MSFT replacement for it, Clipchamp, is the worst out of major basic video editing software i've ever used).
For Adobe, at least, the actual monthly rate is way higher.
Apple thinks that they will make more money this way.
The fact that the surrounding market sucks does not make this intrinsically better.
It's the same situation as rent, except that a DAW is not the living necessity that a home is.
If the best deal you can get is to buy someone lunch every day, that's still prohibitive enough to price a lot of people out of the digital music scene. That's terrible for the market of creativity.
FCP isn't for teenagers.
For audio, isn't something like 99% of that market already covered well by GarageBand?
time to say good bye to Darwin (BSD kernel) MacOS..
Month subscription available, but by paying the annual subscription you get a perpetual license for the last release covered by your purchase, which makes an annual subscription pretty much the same as "buy with 1 year of updates".
As for 'side loading', it's somewhat possible, but even if it was available by default it would be messy for most customers -- they already have trouble with what's currently available. Perhaps some sort of in-app store would make that model feasible. The vendor gets to show and deploy whatever they want, and the end-user gets a very clear and very specific list of options for the app/vendor. That would even be better than the 'everyone in one store' model for some more specialised apps, especially when searching (which currently leads to a plethora of tangential ads and applications you actually don't want).
If you have a device that doesn’t support the newest version of the app, you can choose to “download the last compatible version”
not yet, and most likely just not in the us
but due to the european union digital markets act, apple will have to allow for side loading, and somebody was speculating it will only be in the EU.
iOS and iPadOS are not stable systems like OSX where the fundamentals of the overall experience is clear and largely complete. There is still a lot of innovation and new concepts being introduced each year.
To have a large percentage of users with older apps that won't properly support these changes would hurt the platform.
As was mentioned feature flags are a much better option.
Also why should companies do that? They could be leaving money on the table as people can continue to gain value from the perpetual version without you getting any compensation for that value. Also you now have to deal wind a fragmented user base on different versions. And the user community has to dear with not everyone supporting the same features and menu navigation as everyone else.
Yeah, that model is infuriating. While your subscription is running you get the updates. Then they snatch them away if you cancel. It's a dark pattern.
They were compensated when you bought the version you keep. If you get nothing from them after that, then what would they be compensated for? I could understand it if the application required server-side resources, but if it's all local, then no further compensation is due.
If you buy Microsoft Word and make $10 million from a novel, you don't have to kick any of that back to Microsoft. The software company has no claim to the value created by their software beyond the licensing costs.
Nordstrom's liberal return policy increased sales. Probably by mooting the fear of buyer's remorse. Their policy definitely wasn't motivated by altruism.
Maybe something similar is happening with Jetbrains.
I continue to pay yearly for Ultimate, even though I only use vanilla IntelliJ, and sometimes not for years. Why? I have no idea.
I usually cancel subscriptions without hestitaion. Somehow the Jetbrains license doesn't piss me off and I'm content knowing I could cancel without too much inconvenience, should I choose.
Whatever the case, I'm certain they validated their current license maximizes revenue.
False unless they changed it recently. It explicitly read last version on the subscription. I actually bought one a few years back and I got fallback to the last version of the subscription timeframe.
Regarding the “why”, it’s simply the option that properly aligns interests. A long enough subscription (ie an year), should cover initial expenses and development during the period, if the company wants to keep a customer paying, it needs to keep making the software better.
It’s putting customer first, which is something companies tend to forget which tend to lead to a downfall if they have not secured a strong prison/moat for their rent seeking behaviors.
Companies with proper alignment on incentives tend to make/maintain/develop better products over a larger timeframe. But ofc that was meaningless when money was “cheap” (negative interest rates), so VCs could just dump a huge amount of money on creating some competitor out of nowhere, put it out for free, operate under losses, and once they have “captured” a big enough userbase and fcked the rest of the competition, and have decent lock in, start the shitification of service for revenue, to make up for all the “investment”, leaving customers with no proper alternative.
A perpetual fallback license is showing customer that you care. And it’s also putting a gun on yourself to keep improving the product instead of stagnating for “captured” revenue. Also, happy customers tend to give free publicity, look here at hackernews how their tools are mostly praised.
Edit: it seems that indeed they changed the version to the initial plus bugfixes, or 12months old if using consecutive monthly billing
Though I wish they'd do something like Kilohearts, where subscribing for enough time basically gives you a perpetual license (https://kilohearts.com/products/kilohearts_subscription#rewa...). It's good because if I pick up something and then drop it I can just cancel the subscription, but if I decide to keep using it until I reach the price point I get to keep it.
As a teenager I very successfully followed the path of using iMovie and GarageBand for a couple years until eventually I outgrew the feature set and wanted more.
At the time; they sold what was called ‘Final Cut Express’ and ‘Logic Express’, which were essentially 95% feature complete versions of the software at a significantly reduced price aimed at the education and hobbyist market. It was a perfect little balance between affordability and power.
Best of all, you could, and still can; open up iMovie projects in Final Cut and GarageBand projects in Logic - allowing you to actually flex more power if you need it in existing projects.
This workflow was so fantastic, and I actually still use it sometimes when I’ve got musical ideas on the go and want to jot them down quickly with GarageBand on my iOS device.
For all apps is $82.49 pel month on them monthly plan.
Fwiw I do hope you're right though. I think competition is badly needed.
One reason for this slow transition is likely due to the legacy software support requirements. Microsoft seems to have vastly overestimated the complexity involved in porting Windows OS to ARM through its many attempts: first with Windows RT, followed by Windows 10S, and most recently tighter developer hardware tie-in with Project Volterra. Apple probably isn't too keen to follow this playbook - opting instead to just keep iOS and macOS separate and gradually drop x86 support entirely from macOS.
As an occasional Samsung Dex user, the benefit of having "one device to rule them all" is obvious and overall experience has been good. But to play devil's advocate, Samsung's revenues is heavily hardware-based so they'd much prefer to sell you multiple devices.
I don’t think the goggles or ‘pro iPad’ will be any different. Apple will release when they are ready and likely they’ll do very well.
What is the current best practice for the fastest way to get video files on an IPad as of now?
If anyone knows of a better way to move files to and from an iPad, I would be delighted to hear it.
It works - for me - with any combination of Macs; old or new, desktop or laptop, on any given network configuration; in any location - about 3 or 4 out of ten times I give it a shot.
It’s honestly baffling to me how Apple has for more than a decade shipped a major feature that works easily less than half the time in my experience and my co-workers. Coworkers and I mostly completely avoid it at this point; and if we do actually give it a try, it feels more like praying to a God for rain than actually trying to use a piece of software.
I really have to wonder what has made it just so, brutally; unusably broken, for more than a decade.
I just guess nobody at Apple cares?
But overall the fastest way to transfer files to/from iPad (both in terms of ease/speed of use, as well as the actual transfer speeds) is just hooking up an external drive (whether it is a flash drive or an ssd) and transferring files using Files app (aka the file browser app preinstalled on all iOS/iPadOS devices). Note: this relies on the assumption that you have an iPad with USB-C (aka pro models and some recent non-pro models).
Airdrop.
VLC on the iPad will expose a web server that you can connect to and upload.
Safari on iOS has a download manager as well.
I pay more for Fantasical than this costs.
That said, what's the point of this? Everyone works off laptops already, even people new to A/V production. Especially in the audio world, laptops are just so much more convenient because you can host 3rd party plugins and other stuff like sample libraries. Can't do that on an iPad, can you?
For fun, I've used GarageBand on the iPad, and it's great! I use Logic on my Mac for actually writing and recording, but I do think it would be great to have something more powerful than GarageBand on my iPad. Sometimes I hit a wall on the iPad and have to move over to Logic on the computer. It would be nice to not have to switch like that right when I'm in the middle of working.
In some ways, the lack of updates can be a feature. I'm sure we've all been frustrated by updates that break our workflows, deprecate useful functionality, or inadvertently degrade performance.
Anecdotally, I use my iPad for music production, but it’s a very different kind of context and process from what I do on my Mac. On the laptop, I’m typically producing full tracks in Ableton Live, while on my iPad, it’s more “jamming” in apps like Drambo or AUM, something closer in spirit to a “DAWless” hardware setup.
Logic Pro on iOS doesn’t hold any appeal for me as that’s just not the kind of workflow I value the iPad for.
Great for getting one's feet wet, or for ideas that spring to mind when you hear something cool on the street or on the train or whatever. Hear something, record it, manipulate it, and make a quick beat or riff on the spot.
However, like you, that's just a small part of the process, and if one wants to do something more with the sound they recorded, it needs to be moved to a more powerful platform - in this case a laptop. A DAW on the iPad is neat, but kind of stuck between usecases.
I doubt the truth of this statement, especially for younger people. When you look at iPad revenue compared to Mac revenue it's plainly obvious that Apple sells more iPads than Macs.
I subscribe to a YouTube vlog where the creator is seen editing their videos on an iPad, not a laptop or desktop computer.
I learned how to get work done on a personal computer because my parents had a family personal computer. There were no tablets or smartphones.
That's not how kids today are growing up: they're growing up with tablets and phones, and even their schools are mostly providing tablets for schoolwork.
Actually having equivalent tools on iPad and Macbook, i'd pick ipad for two reasons: stability (newer MacOS versions are not fantastic) and touchscreen (can't map everything)
Now, if only Apple would finally make iDAM full duplex, so that it would be possible to use either ipad or mac as a plugin host.
Yes, I'd rather pay $5 one time and get free updates forever, but I just can't see complaining about $4/month for anything I get ongoing value from.
At home, I run a 13 year old Mac Mini in my studio. Everything DAW related on it still works, and it's all compatible with each other. This is quite common in many studios I've worked in. It's not unusual to be running 10-15+ year old machines. Everything is updated as far as it's ever going to go on that hardware.
I do like the Jetbrains model where there is a perpetual fallback license. It think that would be a good balance for software like DAWs.
Or when an older device is cut off from the app store?
But it's a great option for people who've outgrown GarageBand.
I don't understand how people on HN can devalue their own profession. By your reasoning, once an application has been released, you're out of a job.
Oh hey.. isn't that the current market!
Also, practically, consumers in the audio software market are more savvy and have higher expectations than those in other markets. In particular, they expect a fair ownership model (something provided by many plugin and DAW shops, big or small), and are wary of subscriptions and things like them. Perpetual licenses are the norm - in fact, even things uncommon in other software markets like the ability to resell your licenses are often provided due to market pressure.
Bottom line is that the App Store not having upgrade pricing has forced everything to become a subscription.
As a user, fuck subscriptions. Subscriptions just cause me to move all my tooling to open source variants over time. Developer livelihood is not my concern.
Maybe OSS with a Pateron-style model is the way forward?
This is Apple we are talking about, this is greed-based.
"This is notable because the Apple headset is supposed to support every iPad app on Day 1 of its launch
If you want professionals to do things with it, you need the software to push it. With or without a connected PC"
I think Apple will regret this pricing decision and make the software free (as in beer) in a few years' time. I mean I paid for iWork 09 and iLife 09 and I was livid when Apple made them free but still I think that's the trend of where things are going.
It's a fine model if both models are available. You might spend some $ for some months to try it out, then you decide to buy it. But what they really want is for you to never ever stop paying, because you have a bunch of files and works you did that you "just might" have to open soon so you might as well keep the sub running...
If a subscription fee is what it takes to get some attention then so be it; $5/mo is certainly reasonable. But I wouldn't assert it as a foregone conclusion.
They had other near-subscription software in the past (OS X Server), but I don’t recall any distributed software subscriptions from them.
I bought Final Cut and Logic a long time ago in the Mac App Store, and now my kids get to use them through Family Sharing. One of them has written hundreds of songs in Logic and published an album.
The one-time purchase of Final Cut and Logic with Family Sharing and a lifetime of upgrades has been such an unbelievable value for such powerful software.
I used to work on a competing product, and subscription pricing will work better for most people who are in this market, so my personal use case is an outlier I know.
Edit: all that said, I’m excited to be the first person to subscribe to Logic on the iPad. I hope that subscription is Family Sharing enabled as well!
I know Adobe has “proven” pros will take subscription software and like it, but for every day users who like to mess around now and then, I have no interest in a perpetual subscription.
My hubby and I use it all the time. :)
That said, it's totally worth $49/yr if it's part of your workflow.
For me, I'll just continue use a MacBook, until I can't.
- It needs to have open and comprehensive plugin support
- The workflow for uploading and exporting content needs to be seamless, and the iPad OS is still limited in this regard
- Screen size and real estate are still a concern
- Ready-to-use ecosystems for operating with the iPad, such as interfaces, audio monitors, etc., need to be developed.
I love the idea of being able to record, create, edit, and mix on the go, but I've kind of moved away from the DAW paradigm on tablets. Today, I focus my workflow on a Dawless idea, with the M8, Digitakt, Organelle, OP-1, and several other devices. More expensive? Definitely! But it fits my creative mode.
iOS has a thriving plugin scene, using the AUv3 (Audio Unit) format. Search the App Store for "AUv3" and check out the huge range of synths, effects, etc. In addition to smaller devs, there are some big players who have ported their flagship plugins (FabFilter, Eventide etc.)
> The workflow for uploading and exporting content needs to be seamless, and the iPad OS is still limited in this regard
It is much better since Files was added to iOS, though still a bit clunky. Their page (https://www.apple.com/logic-pro-for-ipad/) advertises "roundtrip compatibility" so hopefully they've made this easy
> Screen size and real estate are still a concern
Definitely a valid point, maybe this is the catalyst for a 15" iPad!
> Ready-to-use ecosystems for operating with the iPad, such as interfaces, audio monitors, etc., need to be developed.
Any class-compliant USB device will work with an iPad (or iPhone), so most audio interfaces, MIDI keyboards, etc. should be good to go. It only won't work if it requires a custom driver
However, I expect them all to follow suit and use a subscription model. But this may be preferable than shelling out a couple hundred up front for each one. Vendors that have lots of virtual instruments will likely have attractive bundle subscription prices.
It won't be full-featured - it doesn't have to be to make a huge impact. For example, as a new platform for live performances, it will be pretty awesome.
It’s amazing what you get for $5/month here. But I’m a bit worried about innovation if everyone gets used to these prices.
I just haven’t seen much new lately. Of course, nobody needs 10 more compressor plugins, but I also haven’t really seen any innovation in Logic either.
I’d like to see more competition. And I think it’s tricky at this price.
I'm a PC user; few years ago I realized how great iPad GarageBand was for playing around. Like an idiot, I literally purchased a used MacBook so I can edit my iPad travelling doodles at home with big screen as well, only to realize that they are different software with different capabilities and you cannot seamlessly copy projects from one to another.
I openly admit I'm an idiot for jumping in like that, but for all the discussion on how user friendly and seamless Apple ecosystem is, I still don't think it was a ridiculous assumption to make :-/
However, it works great and I’ve enjoyed tweaking my (desktop Mac) Logic projects on iOS GarageBand for years.
[1] https://support.apple.com/en-ca/guide/logicpro/lgcpa81aa804/...
I feel like Apple is going to do the magic they did for spell checking with the iPhone keyboard for professional video editing. Might take them a while but this fcp finally evolving to the iPad feels like the bellwhether.
Anyone else see the trend? 3-4 generations down the line probably. But do you see it?
I bought the game, not the platform.
FU - I am paying for running the 'license' of the game on a given GPU/CPU?
its Oracle Licensing policy, recall when Oracle tied your DB lic to a CPU? Fuck that.
Luckily, piracy remains an option if you're willing to download patches manually.
He has a great video on how he got started [0]
I read that it works on >= M1 processor. It is at the end of [1] before the footer:
"Final Cut Pro for iPad is available on the App Store. Requires an iPad with Apple M1 chip or later and iPadOS 16.4 or later. Downloading apps requires an Apple ID. To subscribe to Final Cut Pro for iPad you must have an internet connection."
That is currently iPad Pro and iPad Air (10.9" display).
> You can install Final Cut Pro for iPad on your 12.9-inch iPad Pro (5th or 6th generation), 11‑inch iPad Pro (3rd or 4th generation), or iPad Air (5th generation) with iPadOS 16.4 or later.
> You can install Logic Pro for iPad on any iPad with the A12 Bionic chip or later and iPadOS 16.4 or later.
[1]https://www.apple.com/final-cut-pro-for-ipad/ [2]https://www.apple.com/logic-pro-for-ipad/
This is old, but ~11ms seems typical: https://onyx3.com/LatencyMeter/ios-audio-guitar-interfaces-l...
This site also documents 11ms round-trip latency with an iRig on an iPad 2: http://www.michalkaszczyszyn.com/en/tutorials/latency.html
People have been wondering when this would happen since the very first iPad Pro, so lots of people will be happy now...
Even assuming all the required horse power is there, I still don't get it...
Maybe I'm getting old.
1. This is an excellent signal that iPads can get "real" software now, hopefully more companies start porting their desktop mac software to iPadOS
2. Apple will continute to keep MacOS and iPadOS separate rather than trying to combine them like a lot of people on the internet think they want, which is good.
3. WWDC is going to be an absolute banger this year if they are announcing something like this in a press release.
I really wish iOS opens up to accept a real terminal.
I know iSH exists but it runs using usermode x86 emulation.
Looks like the latest generation of iPad Pro and MacBook Air have comparable CPU benchmarks.[^1][^2]
I'm with you in not getting it, though. Editing video on an iPad seems like it'd be a frustratingly constrained affair due to the UI. But I might just be getting old too.
[1]: https://browser.geekbench.com/macs/macbook-air-2022 [2]: https://browser.geekbench.com/ios_devices/ipad14-5
Biggest problem was ergonomics. So incredibly bad ergonomics to work on an iPad, even with the pen. Impossible to work without strain in neck and arm.
So I'm back to Macbook and I will never again attempt to edit video on an iPad.
Agree on the touch interface, although I use a keyboard and trackpad with it.
I'd love it if they opened the iPad up to tools like Rogue Amoeba's Loopback[1], because a tool that allows audio capture from the device is critical for any sampling workflow.
I'm not holding my breath, but that would complete the dream, for me.
Logic Pro is ridiculously cheap compared to most other DAW out there. There aren't tiers, there's no upsell to unlock basic features like unlimited tracks, it's just a full featured DAW, the end. Heack, a license for the "full feature, but not bundle-padded, version of X" costs:
- Reason: $60 (personal/limited commercial license)
- Renoise: $75 (and is the only tracker-style DAW)
- Tracktion Waveform: $149
- FL Studio: $199 (thankfully)
- Reaper: $225 (unlimited commercial license, by the time you need this, you already have seven other DAW already, too)
- Cubase: $329
- Studio One: $399
- Bitwig Studio: $399
- Ableton: $449
- Reason: $499
- Pro Tools: $499
So it's a great deal!
...
...but...
...$199 is also extreme expensive for people who bought a second hand mac, or have a hand-me-down ipad, and don't have two hundred dollars to casually spend on something they never played with because it's been out of reach due to a sky-high price. A subscription for Logic is the complete opposite of nuts. At $5 a month, someone can use Logic for 40 months before it would have been cheaper to buy it up front. That's more than three years, but which time you either know this is what you love, or you stopped using it already and moved on to another hobby. Heck, at $45 a year, that's four or even five years. Plenty of time to get your priorities straight and start saving if audio work brings you joy.
The audio crowd got used to incredibly high prices for software, $100+ for an app or even plugin is considered "normal", and has made it completely impossible for kids or just people without disposable income to get into. Everyone knows this, which is why everyone who actually cares to get those folks into their ecosystem either dropped their prices, or now offers a subscription model in addition to buying a perpetual license for a specific version.
And in an ecosystem where subscriptions are $9.99/mo (which they pretty much all are), $5/mo is a power move.
Paying a recurring monthly subscription isn't the only way to get a trial.
If I’m a studio and want to throw a project into a vault somewhere with hopes of retrieving it in a decade, the iPadOS/iOS software model makes it impossible to get back to a specific configuration without freezing a specific device.
Now throwing a subscriptionmm no on top of it, this is at best good for throw away projects that are done, pushed out, and never looked at again (from an editing perspective).
This is really mind boggling.
Logic on iOS? Could be an entirely different story as it relies on other apps as plugins that may change. Just to err on the side of caution, assume that if it isn't saved as audio or MIDI, you'll probably be screwed.
I spent money on a dock that would allow me two audio inputs (microphone and guitar for example) and a USB jack for plugging in an external MIDI keyboard. The experience was somewhat janky and unreliable. I wonder if that has changed.
Timing unintentional but neato that musicians can now record, distribute & promote all from the device.
(not mentioning name of app cuz promotion, also we're not the only app that does this)
Apple often advertises their new pro phones with „professional“ level video production so I always assumed that is possible somehow
I wonder whether we’ll ever see them reboot Aperture, even iPad only. Much as I like Lightroom Cloud, I‘d love to see Apple take it on.
Subscription model sucks.
Give them some time to work out the bugs.
I don't love Apple products much but the appeal of using Logic Pro on a tablet isn't small.
It would be killer if this supported Dante over Ethernet at 96khz.
WTF is this?
where is your open source support now? outbid by data-capitalists is where it is,
That's a hard pass from me, dawg. I refuse to subscribe to an app for a hobby.
It feels like Apple has no idea what to do with the iPad Pro. The product hasn’t evolved at all since 2018.
100% this.
I have an iPad Pro. If I want to plug it into a projector via USBC or a Dock I must ALSO connect a Bluetooth speaker device as the iPad will not allow use the internal speakers on the iPad while connected to an external _display_ fucking madness.
I understand what you are saying, and it sucks indeed, but there are other systems that have exactly the same 'problem' and in real life this is a problem for the minority of people. apple sells to the masses, and they will do what the majority of the people want/need/use. Sure, it sux if you dont fit in that group, but that has been the thing with most big vendors of things.
Maybe it's for other people then?
People work where they want to and jow they want to. If the tool works for you, go for it.