As you say, the way in which new balls are added tends to push the proportion towards the extremes.
The uniform distribution is the result of these two tendencies exactly cancelling out.
But the problem is symmetric, and even if pick a red, you end up with two reds and one blue, so not so much imbalanced.
And even if the mix becomes really imbalanced, say 7 red and one blue, picking the rarest color will have more effect than picking the most common one. So you could consider that the system tries to balance itself naturally, hence avoiding huge swings in some direction or the other.
It's interesting that they don't.
Normal distribution would be extremely weird and unexpected (and not even really possible): we know for sure that the proportion in the end has to be between 0% to 100%. Normal distributions don't have such cutoffs.
The log-odds scale also makes it clear why probabilities 0 and 1 are very special: they only show up as limits in the log-odds scale.