Windows 11 on a small touchscreen sounds like an awful idea to me.
Windows 11 on a small touchscreen sounds like an awful idea to me.
If only Microsoft had come up with a new kind of UI that was suited for use on touchscreens... oh well.
https://www.windowscentral.com/software-apps/windows-11/micr...
The problem that still remained, and ultimately killed the platform, is the lack of third party apps also optimized for small screen and touch. These days, it doesn't matter how good the base UX is if the OS doesn't have a good YouTube app, for example.
Indeed. The flipside of Windows 8 Metro being fucking horrible on desktop is that it's awesome on actual tablets and other mobile devices.
>The problem that still remained, and ultimately killed the platform, is the lack of third party apps also optimized for small screen and touch. These days, it doesn't matter how good the base UX is if the OS doesn't have a good YouTube app, for example.
Windows's value lies with the Win32+x86 ecosystem, and every single iteration of Windows that failed to practically implement them (I'm looking at you Windows RT and Windows XP 64-bit Edition) has failed miserably to the surprise of noone except for Microsoft themselves.
Win32 has singlehandedly slain and foiled every single one of Microsoft's plans for expansion.
Everyone buys and runs Windows because we want to use our favorite Win32 programs from today to thirty years ago.
Windows XP 64-bit Edition. This runs specifically on Itanium only and was wholly impractical due to steep performance overheads emulating x86.
Windows XP Professional x64 Edition. This runs on x86-64 and is the direct predecessor to the 64-bit releases of subsequent Windows versions including the latest which is Windows 11. This was impractical due to a lack of drivers, it was essentially too advanced for its time.
In my parent comment I am specifically referring to the former.
WinRT 8 => WinRT 8.1 (UAP gets introducted) => WinRT 10 (UWP gets introduced) => WinUI/XAML Islands/XAML Direct => Project Reunion => Back to Win32 with WinAppSDK/WinUI 3.0
In the process, .NET Native and C++/CX get deprecated, Native AOT and C++/CX are not at the same feature parity level, there is no designer, hardly any updates, Github issues keep growing exponentially.
Except for WinDev with Windows 11 UI updates, and everyone that has gotten too deep into WinRT, everyone else went back to classical .NET and Win32 frameworks, or Web alongside "Azure OS".
Even the XDK has dropped WinRT support and refocused on Win32 with the new GDK.
For windows itself they also abandoned their style guides. So now you get random levels of win3.1 to win11 GUI popping out with different amounts of how does this work. Nothing is consistent and sort of half 'we are a tablet' and half 'we are a desktop' motif.
Them 'abandoning' win32 was a serious misstep. They should have built that up and had any of their new fancy frameworks building on that.