How do you maintain that as things grow?
So investing in tooling certainly improves productivity, but whether it can make things "fun" depends on which categories of hard/slow problems a given developer enjoys.
But in many cases it's a question of prioritization and polish. Just as an example, it's very easy to cut corners on API design for internal customers - unless the TL of the devex team is in the room. Or sometimes there are cross-cutting technical issues that no one really owns and no one will prioritize addressing, in part because of the relatively high organizational overhead of doing so and ambiguous ROI...unless the org has specifically staffed a devex team to search out and fix such issues.