I think this applies all the way down to hardware features and programming languages. For example the naive use of sort() in C++ will go faster than in Rust (in C++ that's an unstable sort in Rust it's stable) but may astonish naive programmers (if you don't know what an unstable sort is, or didn't realise that's what the C++ function does). Or opposite example, Rust's Vec::reserve is actively good to call in your code that adds a bunch of things to a Vec, it never destroys amortized growth, but C++ std::vector reserve does destroy amortized growth so you should avoid calling it unless you know the final size of the std::vector.