Monetizing Facebook Games: 'You're A Frickin' Media Company'
industrygamers.com
industrygamers.com
Social games companies (and many of the apps) only gets paid when people actually play their games (I'm simplifying this, because a lot of other factors add in, e.g. geography. But it's more of less true.). This is why they measure revenue by DAU (daily active users). You can bring this engagement around by analytics, behavioral science (social compulsion) or by making a damn good game, any which way you want. But you're in the business of making consumable experience which leave the user wanting more eventually. So social games have more in common with the drug trade than media companies/traditional games.